I recently wrote about the function of class member function callbacks. I need to save the callback object and function pointer, then call the function pointer and fill in the appropriate parameters where the callback is needed.
I started out as a form of typedef void (AAA::*Function)(int a, int b);
, but when I need to support different parameter lists of member function, I obviously need a dynamic way to implement it.
class AAA
{
public:
int add(int a, int b)
{
return (a + b);
}
};
class BBB
{
public:
void setValue(std::string value)
{
this->value = value;
}
private:
std::string value;
};
class CCC
{
public:
void bind(??? p) // Binding objects and callback functions.
{
this->p = p;
}
template <class... Args>
auto callback(Args&&... args) // Autofill parameter list.
{
return this->p(std::forward<Args>(args)...);
}
private:
??? p; // How is this function pointer implemented?
};
int main()
{
AAA aaa;
BBB bbb;
CCC ccc;
ccc.bind(???(aaa, &AAA::add));
int number = ccc.callback(5, 6);
ccc.bind(???(bbb, &BBB::setValue));
ccc.callback("Hello");
system("pause");
return 0;
}
I don't know how can I implement the function pointer "???".