The question you linked to handles variables with local storage duration exclusively, so I assume you refer to these as well.
Such variables are not initialised if you don't do so yourself, so they get the value of whatever was written in their memory location before (standard wording: their value is 'indeterminate') – nothing speaks against, though, that this memory already is zero – by pure accident!
You can try the following:
void test()
{
int* p; // uninitialized
std::cout << p << std::endl; // undefined behaviour!!!
// (that's what you most likely did already...)
// now something new: change the memory...
p = reinterpret_cast<int*>(static_cast<uintptr_t(0xaddadaad));
}
int main()
{
test();
// again something new: call it a SECOND time:
test();
}
As this is undefined behaviour there are no guarantees at all that you will get any meaningful output – chances are, though that the memory of first function call is reused in second one and you might get output ressembling to the following:
00000000
addadaad
So even if there just happened to be all zero memory at programme start, it might differ from that at some later point while your programme is running...