The goal of my current Typing Game feature (code provided below) is to countdown from either 10(hard), 20(medium), or 30(easy), depending on the users difficulty selection once the game has started. Once the countdown reaches zero OR the user runs out of lives, the game is over (which stops the countdown). The game starts properly, displays the first word to be typed by the user, and begins counting down from 10. My current problem is that I can't figure out how to stop the timer from counting down past 0. I have tried using t.Change(Timeout.Infinite , Timeout.Infinite) and checking when timeLeft == 0 with no prevail. I really feel like I am overthinking this (or underthinking), some help or a nudge in the right direction would be greatly appreciated!
my code is provided below:
class Program
{
// List of words to be typed
public static string[] words = { "some", "side", "add", "another", "would", "book" ,"water", "came" ,"your" ,"big","both", "from", "learn", "been", "me" ,"school" ,"land", "took", "place",
"try", "line", "tell", "earth", "can", "do","children", "without", "my", "must", "take", "follow", "year", "is", "being", "different", "miss", "could", "on", "he", "open", "night", "were",
"line","said", "around", "an", "plant", "know", "set","been", "life","young","of", "face", "we", "hand", "while", "is", "white", "call", "live","may", "study","after" ,"down", "him", "now", "different",
"could", "over", "work","all", "mean","begin","go","fall", "really", "oil", "before","into","one","name","has","a", "well", "got","something","turn" };
// Keeps track of words array
public static int numWords = 88;
public static int correctWords = 0;
// Initialize our random number generator
public static Random rand = new Random();
// Handles user input
public static string userInput = "";
public static string endGameChoice = "";
// Handles gamestate variables
public static bool gameActive = false;
public static int numLives = 0;
public static int timeLeft;
public static System.Threading.Timer t;
// Entry Point
static void Main(string[] args)
{
// Start the game
Start();
}
// Handles gameplay
static void Play()
{
// Assigns the current word to any random word in
// the words array
string currentWord = words[rand.Next(0, 88)];
// Print the current word separated by lines
Console.WriteLine("********");
Console.WriteLine(currentWord);
Console.WriteLine("********");
// While the answser is incorrect/empty
while (!userInput.Equals("exit"))
{
// Reads user input
userInput = Console.ReadLine();
if (userInput.Equals(""))
{
Play();
}
// Checks if userInput is equal to current word
if (!(userInput.Equals(currentWord)))
{
// If incorrect, display loss of life
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Incorrect!!!");
Console.WriteLine("Lives: " + numLives);
numLives--; // Take a life away
Console.ResetColor();
}
if (numLives == -1)
{
outOfLives();
}
if (userInput.Equals(currentWord))
{
correctWords++;
Play();
}
}
if (userInput.Equals("exit"))
{
Environment.Exit(0);
}
}
// Function for running out of lives
private static void outOfLives()
{
Console.WriteLine("Game over! You typed " + correctWords + " words correctly!");
Console.WriteLine("Type anything and press enter to retry, Press Escape to Quit!");
var endGameKey = Console.ReadKey();
if (endGameKey.Key == ConsoleKey.Escape)
{
Environment.Exit(0);
}
if (endGameKey.Key == ConsoleKey.Enter)
{
restartGame();
}
else
{
outOfLives();
}
}
// Function for running out of time
private static void outOfTime()
{
Console.WriteLine("Out of time! You typed " + correctWords + " words correctly!");
Console.WriteLine("Type anything and press enter to retry, Press Escape to Quit!");
var endGameKey = Console.ReadKey();
if (endGameKey.Key == ConsoleKey.Escape)
{
Environment.Exit(0);
}
if (endGameKey.Key == ConsoleKey.Enter)
{
restartGame();
}
else
{
outOfTime();
}
}
// Prompts user for input for difficulty along with game instructions
static void StartMessage()
{
Console.WriteLine("Welcome to my Typing Practice App!");
Console.WriteLine("Type the word displayed as fast as you can");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Difficulties are listed from hardest to easiest");
Console.WriteLine();
Console.WriteLine("Select a difficulty( 1 ,2 , or 3 ): ");
Console.WriteLine();
Console.ResetColor();
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine("-- Press ENTER --");
Console.WriteLine("*** Satan Himself ***");
Console.WriteLine();
Console.ResetColor();
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("-- Type 1 --)");
Console.WriteLine("*** Software Engineer ***");
Console.WriteLine();
Console.ResetColor();
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("-- Type 2 --)");
Console.WriteLine("*** Social Media Fanatic ***");
Console.WriteLine();
Console.ResetColor();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("-- Type 3 --)");
Console.WriteLine("*** Filthy Peasant ***");
Console.WriteLine();
Console.ResetColor();
string difficultyChoice = Console.ReadLine();
switch (difficultyChoice)
{
case "1":
numLives = 1;
Console.WriteLine("You have 2 lives! Good luck!");
timeLeft = 10;
break;
case "2":
numLives = 3;
Console.WriteLine("You have 4 lives! Good luck!");
timeLeft = 20;
break;
case "3":
numLives = 5;
Console.WriteLine("You have 6 lives! Good luck!");
timeLeft = 30;
break;
default:
numLives = 0;
Console.ForegroundColor = ConsoleColor.DarkRed;
Console.WriteLine("Miss one and you're done!!!!!");
Console.ResetColor();
timeLeft = 10;
break;
}
}
public static void restartGame()
{
Console.Clear();
//numLives = 5;
numWords = words.Length;
correctWords = 0;
Start();
}
public static void SetTimer(Object o)
{
timeLeft--;
Thread.Sleep(1000);
Console.WriteLine(timeLeft);
if (timeLeft == 0)
{
outOfTime();
}
}
public static void Start()
{
// Display start message
StartMessage();
gameActive = true;
t = new System.Threading.Timer(SetTimer, null, 0, 1250);
// While user wants to play
while (!userInput.Equals("exit"))
{
// While the game is active
while (gameActive == true)
{
// Start the game
Play();
}
}
if (userInput.Equals("exit"))
{
Environment.Exit(0);
}
}
}
}