This is what I would use, probably not the best method but it does work.
class Program
{
static void Main(string[] args)
{
// ~ red, ` green, ^ blue, * yellow, _ purple
ColorWrite("~M`u^l*t_i", true);
ColorWrite("~This is red,^ yet this is blue.", true);
ColorWrite("~Mul`ti^ple ", false);
ColorWrite("*Col_ours ", false);
}
// variable contains both consoleColor and char
struct ColourKey
{
public ConsoleColor color;
public char key;
public ColourKey(ConsoleColor Color, char Key)
{
this.color = Color;
this.key = Key;
}
}
static void ColorWrite(string rawtext, bool endline)
{
//all avaliable colours, for more just make the array bigger
ColourKey[] Pallete = new ColourKey[5];
Pallete[0] = new ColourKey(ConsoleColor.Red, '~');
Pallete[1] = new ColourKey(ConsoleColor.Green, '`');
Pallete[2] = new ColourKey(ConsoleColor.Blue, '^');
Pallete[3] = new ColourKey(ConsoleColor.Yellow, '*');
Pallete[4] = new ColourKey(ConsoleColor.DarkMagenta, '_'); //ConsoleColor does not contain purple
foreach (char c in rawtext)
{
bool CanWrite = true;
foreach (ColourKey ck in Pallete)
{
if (c == ck.key)
{
Console.ForegroundColor = ck.color;
CanWrite = false;
}
}
if (CanWrite)
{
Console.Write(c);
}
}
Console.ResetColor();
// true function works like writeline(), false works like write()
if (endline)
{
Console.WriteLine();
}
}