Well, since we can't see any of your code, I'll suggest the following solution, that's based on my personal assumption about how your code works.
Please keep in mind that this method is not so scale-able and pretty inefficient if you have 100 different ways of creating grids.
However, if you have (e.g. 3) types of such ways for example, you can use constants!
See below:
public class WebCenterGrid {
//Declare constants with meaningful names for grid creation (add more as you like)
public static final int DEEP_COPY=1, SEARCH=2, REBUILD=3;
public void makeDeepCopy(){
//implementation goes here..
}
public void searchAndPopulate(){
//implementation goes here..
}
public void rebuildGrid(){
//implementation goes here..
}
public void refresh(int operation) {
switch(operation) {
//based on 'operation', call appropriate method!
case DEEP_COPY: this.makeDeepCopy(); break;
case SEARCH: this.searchAndPopulate(); break;
case REBUILD: this.rebuildGrid(); break;
//you can have a default operation for any parameter that is not
//in the list of our defined constants(i.e. the number 143)
default: simpleRefresh(); break;
}
}
}
So what makes the above solution work?
Basically, when you call refresh(int operation)
from one of your other classes, you need to pass an int as a parameter. That integer is one of the constants defined at the very top of the class. According to which constant was passed, the switch case will determine which method to call.
EXAMPLE (Let's say that AwesomeGridCreator is a class that when it calls refresh(), in order to update a grid, it has to do a search and then populate the grid (like you mention in your question).
We name an integer (for simplicity) SEARCH_POPULATE
and we give it ANY value we want. For example 286
.
We can then use that constant from any other class, because we don't care what its value is (in this case 286
, but the functionality it provides when calling refresh()
.
public class WebCenterGrid {
/*some code here*/
public static final int SEARCH_POPULATE = 286; //integer value doesn't matter
public void refresh(int operation) {
switch(operation) {
case SEARCH_POPULATE: this.searchAndPopulate(); break;
}
/*...some other code here, we don't care..*/
}
Then, at the 'calling' class:
public class AwesomeGridCreator{
//some code here
WebCenterGrid wcg = new WebCenterGrid();
//The parameter that we pass below (2), will make the refresh() method call
//the method that we defined in our switch cases ('searchAndPopulate()').
wcg.refresh(wcg.SEARCH_POPULATE);
}