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I know it's not easy. Is there a step-by-step guide for iOS developer to climb the Mac OS learning curve?

Besides, IconFactory is working on the chameleon project. How much effort will be saved comparing to a traditional port?

Community
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ohho
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It's a similar learning curve to learning iOS SDK development, minus the stuff that's the same: tools, cocoa conventions, Foundation objects (NSString NSArray etc), Core Graphics & Core Animation (mostly), and other lower level frameworks that are similar in both. Basically everything in your app that uses UI<something> needs to be rewritten in something similar but different. In many apps that's a big percentage. I myself eagerly await this "cha-me-leon" project (yes, that's a HIMYM reference).

Pierre Houston
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