I am making this sum creator where user will have to type an answer using custom keyboard. and on check button click if answer is correct then new question is loaded.
My problem is after answering first question answer button reset to blank but when user types next answer, only one last alphabet is deleted (for example 5 from 15). and when i type 14 it shows 114 (1 from previously typed answer).
I need help to reset answer button text to blank.
I am using buttons because later i want to add more questions at the same time so user will have multiple answers to click and type.
Can anyone please help me on this? Also tell me if this is the right method to achieve what i want.
I am calling backspace function to delete previous answer and also setting text to blank.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Keyboard : MonoBehaviour
{
string word = null;
int wordIndex = -1;
string alpha = null;
string alpha2 = null;
public Text userAnswer1 = null;
public Text valueA, valueB;
public Text scoreCount;
private int a, b, answer1, score;
char[] nameChar = new char[5];
private void Start()
{
SumCreator();
}
public void nameFunc (string alphabet)
{
wordIndex++;
char[] keepchar = alphabet.ToCharArray();
nameChar[wordIndex] = keepchar[0];
alpha = nameChar[wordIndex].ToString();
word = word + alpha;
userAnswer1.text = word;
}
public void BackspaceFunction()
{
if (wordIndex >= 0)
{
wordIndex--;
alpha2 = null;
for (int i = 0; i < wordIndex + 1; i++)
{
alpha2 = alpha2 + nameChar[i].ToString();
}
word = alpha2;
userAnswer1.text = word;
}
}
public void SumCreator ()
{
a = Random.Range(0,15);
b = Random.Range(0,15);
answer1 = a + b;
valueA.text = a.ToString();
valueB.text = b.ToString();
scoreCount.text = "score " + score.ToString();
}
public void CheckAnswer()
{
Text buttonText = userAnswer1.GetComponentInChildren<Text>();
if (answer1 == int.Parse(userAnswer1.text))
{
score++;
// userAnswer1.text = string.Empty;
buttonText.text = string.Empty;
}
SumCreator();
}
}