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I have mobile game already in Google Play Store, it´s about tapping a circle which is moving randomly through the screen and it goes faster every second (limit is - 300 milliseconds). everytime is tapped, it reproduces a very quick sound (indicating a point).

The problem is that in my google play console I can see there have been crashes.

'Resources$NotFoundException in game.FailedTap' (FailedTap is function set by OnClick, that only reproduces a sound indicating you lost a live.)

Markus Kauppinen
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  • I THINK is because the sound overlaps but I'm not sure – Roberto Chávez Jan 22 '19 at 15:48
  • The title and the question ask two different questions. :) But it could even be that both ways produce identical bytecode in the end. As for the crash: you should show the code in `FailedTap()`. Now we don't know how you are playing the sound. Maybe it's a problem with the `MediaPlayer` state? Maybe not. – Markus Kauppinen Jan 22 '19 at 15:54
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    My very personal opinion: I really HATE to have code-related parts inside of the design part. – Massimo Jan 22 '19 at 15:58
  • Could you post your code as well as the full stack trace that you got from Google Play console? – cincy_anddeveloper Jan 22 '19 at 16:06
  • Possible duplicate of [App sometimes crashes with Resources$NotFoundException after switching to android app bundle distribution](https://stackoverflow.com/questions/52469914/app-sometimes-crashes-with-resourcesnotfoundexception-after-switching-to-androi) – Nick Fortescue Jan 23 '19 at 09:28

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