Now I get about 3.6GB data per second in memory, and I need to write them on my SSD continuously. I used CrystalDiskMark to test the writing speed of my SSD, it is almost 6GB per second, so I had thought this work should not be that hard.
![my SSD test result][1]:
[1]https://plus.google.com/u/0/photos/photo/106876803948041178149/6649598887699308850?authkey=CNbb5KjF8-jxJQ "test result":
My computer is Windows 10, using Visual Studio 2017 community.
I found this question and tried the highest voted answer. Unfortunately, the writing speed was only about 1s/GB for his option_2, far slower than tested by CrystalDiskMark. And then I tried memory mapping, this time writing becomes faster, about 630ms/GB, but still much slower. Then I tried multi-thread memory mapping, it seems that when the number of threads is 4, the speed was about 350ms/GB, and when I add the threads' number, the writing speed didn't go up anymore.
Code for memory mapping:
#include <fstream>
#include <chrono>
#include <vector>
#include <cstdint>
#include <numeric>
#include <random>
#include <algorithm>
#include <iostream>
#include <cassert>
#include <thread>
#include <windows.h>
#include <sstream>
// Generate random data
std::vector<int> GenerateData(std::size_t bytes) {
assert(bytes % sizeof(int) == 0);
std::vector<int> data(bytes / sizeof(int));
std::iota(data.begin(), data.end(), 0);
std::shuffle(data.begin(), data.end(), std::mt19937{ std::random_device{}() });
return data;
}
// Memory mapping
int map_write(int* data, int size, int id){
char* name = (char*)malloc(100);
sprintf_s(name, 100, "D:\\data_%d.bin",id);
HANDLE hFile = CreateFile(name, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);//
if (hFile == INVALID_HANDLE_VALUE){
return -1;
}
Sleep(0);
DWORD dwFileSize = size;
char* rname = (char*)malloc(100);
sprintf_s(rname, 100, "data_%d.bin", id);
HANDLE hFileMap = CreateFileMapping(hFile, NULL, PAGE_READWRITE, 0, dwFileSize, rname);//create file
if (hFileMap == NULL) {
CloseHandle(hFile);
return -2;
}
PVOID pvFile = MapViewOfFile(hFileMap, FILE_MAP_WRITE, 0, 0, 0);//Acquire the address of file on disk
if (pvFile == NULL) {
CloseHandle(hFileMap);
CloseHandle(hFile);
return -3;
}
PSTR pchAnsi = (PSTR)pvFile;
memcpy(pchAnsi, data, dwFileSize);//memery copy
UnmapViewOfFile(pvFile);
CloseHandle(hFileMap);
CloseHandle(hFile);
return 0;
}
// Multi-thread memory mapping
void Mem2SSD_write(int* data, int size){
int part = size / sizeof(int) / 4;
int index[4];
index[0] = 0;
index[1] = part;
index[2] = part * 2;
index[3] = part * 3;
std::thread ta(map_write, data + index[0], size / 4, 10);
std::thread tb(map_write, data + index[1], size / 4, 11);
std::thread tc(map_write, data + index[2], size / 4, 12);
std::thread td(map_write, data + index[3], size / 4, 13);
ta.join();
tb.join();
tc.join();
td.join();
}
//Test:
int main() {
const std::size_t kB = 1024;
const std::size_t MB = 1024 * kB;
const std::size_t GB = 1024 * MB;
for (int i = 0; i < 10; ++i) {
std::vector<int> data = GenerateData(1 * GB);
auto startTime = std::chrono::high_resolution_clock::now();
Mem2SSD_write(&data[0], 1 * GB);
auto endTime = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(endTime - startTime).count();
std::cout << "1G writing cost: " << duration << " ms" << std::endl;
}
system("pause");
return 0;
}
So I'd like to ask, is there any faster writing method for C++ to writing huge files? Or, why can't I write as fast as tested by CrystalDiskMark? How does CrystalDiskMark write?
Any help would be greatly appreciated. Thank you!