You can choose any of these options:
Check my answer where I described how you can set your URL for create a playlist (using a single videoId
) and simulate a loop.
Use the YouTube iframe Player API for set your video and (once the video ended), call the playVideo()
function for play the current video = hence, creating a loop.
This is the code: - unfortunately, you can't see it working here, but, you can see the working jsfiddle1
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// Variables of the divs (where the YouTube iframe will load):
var player;
function onYouTubeIframeAPIReady() {
// Div player:
player = new YT.Player('player', {
height: '360',
width: '640',
videoId: 'xPCZEoGJi_4',
playerVars: {
'autoplay': 1,
'loop': 1,
'mute': 1
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 5. The API calls this function when the player's state changes.
function onPlayerStateChange(event) {
// When the video ends, it will play again.
// See: https://developers.google.com/youtube/iframe_api_reference?hl=en#Events
if (event.data == YT.PlayerState.ENDED) {
player.playVideo();
}
}
// Div "player" - The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<div id="player"></div>
1 If the video (once has loaded) hasn't play, you have to play manually the video - this is due some kind of restrictions that jsfiddle has.