I gathered some data from BVH animations, and they are represented in the ZXY order (Right-handed, Y axis world up vector).
And I need to transform this into:
- XYZ Euler
- ZYX Euler
- Quaternion
How would I do this conversion? I tried googling about it but I cannot find any pseudo-code for it, only math explanations which are not that straight forward for me to understand.