Canvas.filltext won't render custom font (though body text will, and canvas.filltext will render local fonts)
I want to paint some text on a canvas, using a custom font called jelleebold. Here's an abbreviated version of the function that I hoped would do that:
function paintLinkNameOnCanvas(linkName, canvas){
let context = canvas.getContext('2d');
context.font = "25px jelleebold";
context.fillText(linkName, 50, 50);
return canvas;
}
However, the font that gets used is whatever the browser (Chrome) uses as its fallback (Times New Roman, I think). Here's the html link
<link href="./CSS/stylesheet.css" rel="stylesheet" type="text/css">
and the css, downloaded from fontsquirrel, and modified to suit my local directory structure:
@font-face {
font-family: jelleebold;
src: url('/fonts/jellee-roman-webfont.woff2') format('woff2'),
url('/fonts/jellee-roman-webfont.woff') format('woff');
font-weight: normal;
font-style: normal;
}
I believe that this has worked, and Jelleebold has loaded successfully, because index.php contains:
<body style ="font-size: 50px; font-family: 'jelleebold'">
<div id= "output" >
test
</div>
etc.
and the word 'test' gets printed in jelleebold.
In contrast, if the paintLinkNameOnCanvas function specifies a font that is installed on the local machine (such as context.font = "25px 'Balford Base'"), the linkname does get painted in that font.
So why isn't the custom font being used to paint the linkname on the canvas?
And after a very helpful suggestion from Renato Bibiano, I've now produced an updated version of the function (shown below). The commented lines are a hint about the next problem; how do I get it to work with both woff- and woff2-formatted fonts? It works with either one, but not the other.
function paintLinkNameOnCanvas(linkName, canvas){
let earl = "";
// earl += "url('/fonts/jellee-roman-webfont.woff' ) format('woff' ";
// earl += ", ";
earl += "url('/fonts/jellee-roman-webfont.woff2')format('woff2')";
let f = new FontFace("jelleebold", earl);
f.load().then(function() {
let context = canvas.getContext('2d');
context.font = '23px jelleebold';
context.fillText('Hey, world', 0, 100);
});
return canvas;
}
I feel that taking the comment slashes out should produce something sensible, but if both specifications (woff and woff2) are included, the ouput reverts to the default font, TNR.