The image quality and the framerate I get when using the camera2 API does not match the one I get when I manually record a video using the camera app to a file.
I am trying to do real-time image processing using OpenCV on Android. I have manually recorded a video using the built-in camera application and everything worked perfectly: the image quality was good, the framerate was a stable 30 FPS.
My min SDK version is 22, so I am using the camera2 API's repeating requests. I have set it up, together with an ImageReader and the YUV_420_888
format. I have tried both the PREVIEW
and the RECORD
capture request templates, tried manually setting 18 capture request parameters in the builder (eg. disabling auto-white-balance, setting the color correction mode to fast), but the FPS was still around 8-9 and the image quality was poor as well. Another phone yielded the same results, despite its max. FPS being 16.67 (instead of 30).
The culprit is not my image processing (which happens in another thread, except for reading the image's buffer): I checked the FPS when I don't do anything with the frame (I didn't even display the image), it was still around 8-9.
You can see the relevant code for that here:
//constructor:
HandlerThread thread = new HandlerThread("MyApp:CameraCallbacks", Process.THREAD_PRIORITY_MORE_FAVORABLE);
thread.start();
captureCallbackHandler = new Handler(thread.getLooper());
//some UI event:
cameraManager.openCamera(cameraId, new CameraStateCallback()), null);
//CameraStateCallback#onOpened:
//size is 1280x720, same as the manually captured video's
imageReader = ImageReader.newInstance(size.getWidth(), size.getHeight(), ImageFormat.YUV_420_888, 1);
imageReader.setOnImageAvailableListener(new ImageAvailableListener(), captureCallbackHandler);
camera.createCaptureSession(Collections.singletonList(imageReader.getSurface()), new CaptureStateCallback(), captureCallbackHandler);
//CaptureStateCallback#onConfigured:
CaptureRequest.Builder builder = activeCamera.createCaptureRequest(CameraDevice.TEMPLATE_RECORD);
builder.addTarget(imageReader.getSurface());
//setting the FPS range has no effect: this phone only has one option
session.setRepeatingRequest(builder.build(), null, captureCallbackHandler);
//ImageAvailableListener#onImageAvailable:
long current = System.nanoTime();
deltaTime += (current - last - deltaTime) * 0.1;
Log.d("MyApp", "onImageAvailable FPS: " + (1000000000 / deltaTime));
//prints around 8.7
last = current;
try (Image image = reader.acquireLatestImage()) { }