Following (incorrect/dangerous) code
class EvilClass
{
protected int x;
public EvilClass(int x)
{
this.x = x;
}
public override bool Equals(Object obj)
{
if ((obj == null) || !this.GetType().Equals(obj.GetType()))
{
return false;
}
else
{
EvilClass p = (EvilClass)obj;
p.x = 42;
return (x == p.x);
}
}
public override int GetHashCode()
{
return (x << 2);
}
public override string ToString()
{
return String.Format("EvilClass({0})", x);
}
}
void Main()
{
var e1 = new EvilClass(1);
var e2 = new EvilClass(2);
var equals = e1.Equals(e2);
Console.WriteLine("{0}", e1.ToString());
Console.WriteLine("{0}", e2.ToString());
}
Output:
EvilClass(1)
EvilClass(42)
As you can see, call of e1.Equals(e2)
modify e2. If we mark parameter as in compiler would not allow us to modify it.
Object.Equals() not suppose to change it's parameter - so why parameter is not in (input) parameter?