I'm refactoring a codebase and stumbled upon a factory class that created objects based on the subtype passed into the method.
The class basically has one public method with one parameter of which it is a descendant from a base class. Within this method is a switch statement that determines which subtype is passed and conditionally calls different methods to produce the result.
I'm trying to tidy up a bit and figured a strategy pattern might suit the requirements since the code violates the open-closed principle.
Since Autofac is being used, I figured that the transition would be straight forward, however I've hit a bump in the road.
The problem isn't related to Autofac, but rather to the choice of design.
The following code illustrates the class composition, but it is lacking.
public abstract class Parent { }
public class ChildA : Parent { }
public class ChildB : Parent { }
public interface IChildStrategy<T> where T:Parent
{
IEnumerable<object> CreateObjects(Parent child);
}
public class ChildAStrategy : IChildStrategy<ChildA>
{
private IEnumerable<object> CreateObjects(ChildA child)
{
yield return "child A";
}
public IEnumerable<object> CreateObjects(Parent child) =>
CreateObjects(child as ChildA);
}
public class ChildBStrategy : IChildStrategy<ChildB>
{
private IEnumerable<object> CreateObjects(ChildB child)
{
yield return "child b";
yield return "child b's pet";
}
public IEnumerable<object> CreateObjects(Parent child) =>
CreateObjects(child as ChildB);
}
[TestMethod]
public void TestStrategyPattern()
{
var container = builder.Build();
Parent child = new ChildA();
var type = child.GetType();
var strategy = container.Resolve(typeof(IChildStrategy<>)
.MakeGenericType(type));
// strategy.CreateObjects(child);
// Assert.AreEqual("child A", fromDict);
var dict = new Dictionary<Type, Func<Parent, IEnumerable<object>>>();
dict.Add(typeof(ChildA), x => new ChildAStrategy().CreateObjects(x));
dict.Add(typeof(ChildB), x => new ChildBStrategy().CreateObjects(x));
var fromDict = dict[type](child);
Assert.AreEqual("child A", fromDict);
}
I've tried both registering the interface with the generic type itself, like so:
public interface IChildStrategy<T> where T:Parent
{
IEnumerable<object> CreateObjects(T child);
}
But it doesn't really change the difficulties.
Are there any good alternatives to a design pattern for sub-classes?
Updated
Here's what I ended up with. The changes are basically removing the parameter from the CreateObjects method and rather inject it into the constructor as a dependency and registering the strategies as Keyed<T>
registrations.
public abstract class Parent { }
public class ChildA : Parent { }
public class ChildB : Parent { }
public interface IChildStrategy
{
IEnumerable<object> CreateObjects();
}
public class ChildAStrategy : IChildStrategy
{
private readonly ChildA childA;
public ChildAStrategy(ChildA childA)
{
this.childA = childA;
}
public IEnumerable<object> CreateObjects()
{
yield return childA;
}
}
public class ChildBStrategy : IChildStrategy
{
private readonly ChildB childB;
public ChildBStrategy(ChildB childB)
{
this.childB = childB;
}
public IEnumerable<object> CreateObjects()
{
yield return childB;
yield return "child b's pet";
}
}
[TestMethod]
public void TestStrategyPattern()
{
var builder = new ContainerBuilder();
builder.RegisterType<ChildAStrategy>().Keyed<IChildStrategy>(typeof(ChildA));
builder.RegisterType<ChildBStrategy>().Keyed<IChildStrategy>(typeof(ChildB));
var container = builder.Build();
IChildStrategy resolve(Parent x) => container.ResolveKeyed<IChildStrategy>(x.GetType(), new TypedParameter(x.GetType(), x));
Parent root;
IChildStrategy strategy;
root = new ChildA();
strategy = resolve(root);
Assert.IsInstanceOfType(strategy, typeof(ChildAStrategy));
Assert.AreSame(root, strategy.CreateObjects().Single());
root = new ChildB();
strategy = resolve(root);
Assert.IsInstanceOfType(strategy, typeof(ChildBStrategy));
Assert.AreSame(root, strategy.CreateObjects().First());
Assert.AreEqual("child b's pet", strategy.CreateObjects().Last());
}