We are using the front camera feed as a VideoTexture for the background of the Three.js Scene. This video is flipped compared to the way the front-facing camera normally works. Is there a way to flip the video / VideoTexture so that it will work as we expect?
I have tried the method shown in this other question. This doesn't work, I think, because the video feed isn't a power of 2.
I have looked through the Three.js docs for VideoTexture and Texture but there only seems to be a way to flip vertically. This is also mentioned in the previous question, because "There is no WebGL flag for gl.UNPACK_FLIP_X_WEBGL
..."
Is there anyway to flip the video horizontally?