I'm developing a SpriteKit game with two different scenes (MainMenu.sks and Settings.sks). I also have a UIViewController.
From the MainMenu the user can tap "Settings" which causes the app to load the Settings.sks scene and present it.
It's done using this code:
// Move to Settings.sks
let transition = SKTransition.flipVertical(withDuration: 1.0)
let loadScene = SettingsScene(fileNamed: "SettingsScene")
loadScene?.scaleMode = self.scaleMode
self.view?.presentScene(loadScene!, transition: transition)
From the Settings.sks scene the user can tap on the SKLabelNode "Change username" which causes the app to load the UIViewController by performing a segue.
The UIViewController contains a UITextField and a UIButton. The UIButton takes the user back to MainMenu.sks.
However, when I'm doing so the it's like a new scene of MainMenu is placed upon the other causing the app to sort of "freeze" and not responding to any touch gestures. I can see from the nodeCount that the nodes are doubled.
A workaround is loading the UIViewController directly from the MainMenu.sks (also via a segue). By doing so, the app works just fine.
I'm suspecting the problem to be the way I load Settings.sks.
What am I missing? Maybe unloading the entire SKView before exiting?