The overall task I'm trying to achieve is to load an SVG image file, modify a color or text somewhere, and then draw it onto an HTML5 canvas (presumably with drawImage(), but any reasonable alternative would be fine).
I followed advice on another StackOverflow question on how to load and modify a SVG file in Javascript, which went like this:
<object class="svgClass" type="image/svg+xml" data="image.svg"></object>
followed in Javascript by
document.querySelector("object.svgClass").
getSVGDocument().getElementById("svgInternalID").setAttribute("fill", "red")
And that works. I now have the modified SVG displaying in my web page.
But I don't want to just display it - I want to draw it as part of an HTML5 canvas update, like this:
ctx.drawImage(myModifiedSVG, img_x, img_y);
If I try storing the result of getSVGDocument() and passing that in as myModifiedSVG, I just get an error message.
How do I make the HTML5 canvas draw call for my modified SVG?
Edit: I can draw an SVG image on an HTML5 canvas already through doing this:
var theSVGImage = new Image();
theSVGImage.src = "image.svg";
ctx.drawImage(theSVGImage, img_x, img_y);
and that's great, but I don't know how to modify text/colors in my loaded SVG image that way! If someone could tell me how to do that modification, then that would also be a solution. I'm not tied to going through the object HTML tag.