Need To Do One Animation, Sleep 1000 Then Do The Next Sleep 1000 And So On, Instead It Sleeps For The Entire Time Then Plays All Animations At Once. No Idea What Im Doing.
Tried Timers, Running The Animation Before The tread.sleep And Using A While Loop Instead Of A For.
private void playLaunchAnimation()
{
final Animation animation = AnimationUtils.loadAnimation(this, R.anim.fadein);
for(int i=0; i < buttons.size();i++)
{
try {
Thread.sleep(1000);
buttons.get(i).startAnimation(animation);
} catch (Exception e){
/*
main declares that it throws InterruptedException. This is an exception that sleep throws when another thread interrupts the current thread while sleep is active. Since this application has not defined another thread to cause the interrupt, it doesn't bother to catch InterruptedException.
*/
}
}
}