Yes this is possible. You can use constructor 8
, the aliasing constructor from this reference: https://en.cppreference.com/w/cpp/memory/shared_ptr/shared_ptr
// make sure you use an array deleter
std::shared_ptr<char> osp(new char[1024], std::default_delete<char[]>());
// load the data into your buffer at osp.get()
// Find the offset in the data by parsing
auto const offset = parse_buffer_for_offset(osp.get());
// Now set a new offset into the data
std::shared_ptr<char> nsp(osp, osp.get() + offset);
Now nsp.get()
returns the offset address but the original array will get deleted properly.
Note: The offset is a property of each shared_ptr
so if you copy the shared_ptr
nsp
you get another shared_ptr
with the same offset. This works whether you construct a new copy or assign a copy to an existing shared_ptr
.
This means you can have different shared_ptr
with different offsets that all manage the same, underlying resource which will only be cleaned up after all shared_ptr
are destroyed.
To see this in operation consider the following code:
std::shared_ptr<char> original_sp(new char[1024], std::default_delete<char[]>());
std::shared_ptr<char> offset_100_sp1(original_sp, original_sp.get() + 100);
std::shared_ptr<char> offset_100_sp2 = offset_100_sp1;
std::shared_ptr<char> offset_200_sp1(original_sp, original_sp.get() + 200);
std::shared_ptr<char> offset_200_sp2 = offset_200_sp1;
std::cout << "\nPointers managing the array: " << original_sp.use_count() << '\n';
std::cout << "\nOffset 100 pointers:" << '\n';
std::cout << std::distance(original_sp.get(), offset_100_sp1.get()) << '\n';
std::cout << std::distance(original_sp.get(), offset_100_sp2.get()) << '\n';
std::cout << "\nOffset 200 pointers:" << '\n';
std::cout << std::distance(original_sp.get(), offset_200_sp1.get()) << '\n';
std::cout << std::distance(original_sp.get(), offset_200_sp2.get()) << '\n';
Output:
Pointers managing the array: 5
Offset 100 pointers:
100
100
Offset 200 pointers:
200
200