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Question

What I am doing is displaying the same 2D texture map on the screen as the model in the scene. And fit the model perfectly on the screen. as the picture shows The red dot is the center of Bounds. The blue dot is the center of the 2D texture image.

Since 3D has depth, the center point of the 3D model is applied to the 2D image. 2D images will deviate from a certain position and cannot be connected together.

Edit Finally I found the answer in this link.

1 Answers1

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You can check Camera.WorldToScreenPoint method, if you wanna get 2D screen position, as I understood.

Stark355
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