I am working on the game. And I have some issue with sounds.
I use system sounds to acknowledge a player, when he/she presses a button. These sounds respect the volume set by a player, when other sounds are playing (I use AVAudioPlayer
s and AudioQueue
s). But when a system sound is only to play, it ignore a volume set by player and plays at a ringer's volume.
How to force system sounds to respect a volume set by a player even when is no other sounds played?