I have some issue understanding some code in C. Here is an extract :
typedef struct player_s {
point_t (*get_action)(struct player_s *, game_state_t *);
void (*setup_boats)(struct player_s *, game_state_t *);
char *name;
point_t owned_rect[2];
int n_boats;
} player_t;
I don't understand what do the 2 first line of this struct.. They also do this :
local_player_t *ret = calloc(1, sizeof(*ret));
ret->base.get_action = playerLocalAction;
local_player_t is a struct that contain a player_t.
and here is playerLocalAction prototype :
static point_t playerLocalAction(player_t *self, game_state_t *game);
I really don't understand what's appening in this code.. If you can help me thanks !
(Sorry for my bad english, I have to work on it x) )