In the target of learning the OOP in C++, I want to create a ToolFactory with the factory design pattern.
But I don't know how I must develop this. But I had try to develop it, but it doesn't work.
You find below all the code I have made for create the ToolFactory and can to create a toolbox with a vector.
I hope to be clear in my question.
The class :
Handyman.hpp :#ifndef BRICOLEUR_HPP
#define BRICOLEUR_HPP
#include <ScrewDriver.hpp>
#include <Saw.hpp>
#include <Hammer.hpp>
#include <string>
class Handyman
{
public:
void screw(ScrewDriver t){t.screw();}
void cut(Saw s){s.cut();}
void crack(Hammer m){m.crack();}
};
#endif
Hammer.hpp :
#ifndef MARTEAU_HPP
#define MARTEAU_HPP
#include <iostream>
#include <Tool.hpp>
#include <ToolBreak.hpp>
class Hammer : public Tool, ToolBreak
{
std::string nom;
public:
Hammer(std::string const & nom){this->nom = nom;}
std::string get_nom(){return this->nom;}
void crack(){std::cout << "Hammer crack" << std::endl;}
~Hammer();
};
#endif
Saw.hpp :
....
#include <ToolCutting.hpp>
class Saw : public Tool, ToolCutting
{
....
public:
....
void cut(){std::cout << "Saw cut" << std::endl;}
....
};
#endif
Screwdriver.hpp :
....
#include <ToolScrewing.hpp>
class ScrewDriver : public Tool, ToolScrewing
{
....
public:
....
void screw(){std::cout << "ScrewDriver screw" << std::endl;}
....
};
#endif
The interface
ToolBreak.hpp#ifndef TOOLBREAK_HPP
#define TOOLBREAK_HPP
#include <string>
class ToolBreak
{
public:
virtual std::string get_nom() = 0;
virtual void crack() = 0;
};
#endif
The same model for the interface :
- ToolCutting.hpp
- ToolScrewing.hpp
The factory
ToolFactory.hpp#ifndef TOOLFACTORY_HPP
#define TOOLFACTORY_HPP
#include <memory>
#include <Tool.hpp>
#include <ScrewDriver.hpp>
#include <Hammer.hpp>
#include <Saw.hpp>
class ToolFactory
{
public:
static Tool create (std::string name, std::string arg);
};
#endif
ToolFactory.cpp
#include <ToolFactory.hpp>
Tool ToolFactory::create(std::string name, std::string args)
{
if(name.compare("Screwdriver") == 0)
{
return ScrewDriver(args);
}
else if(name.compare("Hammer") == 0)
{
return Hammer(args);
}
else if(name.compare("Saw") == 0)
{
return Saw(args);
}
else
{
std::cout << "Error ! Tool not found" << std::endl;
}
}
main.cpp
#include <vector>
#include <Handyman.hpp>
#include <ToolFactory.hpp>
using namespace std;
int main()
{
Handyman handy;
ScrewDriver screwdriver("Blue screwdriver");
Saw saw("Green saw");
Hammer hammer("Yellow hammer");
handy.screw(screwdriver);
handy.cut(saw);
handy.crack(hammer);
Tool screwdriverV2 = ToolFactory::create("Screwdriver", "Screwdriver v2");
screwdriverV2.display();
return 0;
}
OUTPUT
clang++ -Wall -std=c++14 -c -o obj/main.o src/main.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/Handyman.o src/Handyman.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/Saw.o src/Saw.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/ScrewDriver.o src/ScrewDriver.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/Hammer.o src/Hammer.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/Tool.o src/Tool.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/ToolScrewing.o src/ToolScrewing.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/ToolBreak.o src/ToolBreak.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/ToolCutting.o src/ToolCutting.cpp -I include
clang++ -Wall -std=c++14 -c -o obj/ToolFactory.o src/ToolFactory.cpp -I include
src/ToolFactory.cpp:21:1: warning: control may reach end of non-void function [-Wreturn-type]
}
^
1 warning generated.
clang++ -Wall -std=c++14 -o bin/main obj/main.o obj/Handyman.o obj/Saw.o obj/ScrewDriver.o obj/Hammer.o obj/Tool.o obj/ToolScrewing.o obj/ToolBreak.o obj/ToolCutting.o obj/ToolFactory.o
./bin/main
ScrewDriver screw
Saw cut
Hammer crack
It's a tool