PS. sorry.. I'm not good at speaking English.
I want to ask something about Bullet Physics SDK. // I use Vistual Studio 2015 / Bullet 2.88
current my solution folder have lib files, header files
for debug mode lib files : BulletCollision_vs2010_debug.lib / BulletDynamics_vs2010_debug.lib / LinearMath_vs2010_debug.lib
for release mode lib files : BulletCollision_vs2010.lib / BulletDynamics_vs2010.lib / LinearMath_vs2010.lib
and i did all setting like these
set inc Dir : Properties->C/C++->General->Additional Include Directories
set lib Dir : Properties->Linker->General->Additional Library Directories
set additional Dependencies : Properties->Linker->Input->Additional>Dependencies
set appropriate runtime library : Properties->C/C++->Code Generate->runtime ilbrary
but I have still error in my project
외부 기호를 확인할 수 없습니다. = unresolved external symbol
main.obj : error LNK2001: "public: virtual float __thiscall btCollisionShape::getContactBreakingThreshold(float)const " (?getContactBreakingThreshold@btCollisionShape@@UBEMM@Z) 외부 기호를 확인할 수 없습니다.
main.obj : error LNK2001: "public: virtual float __thiscall btCollisionShape::getAngularMotionDisc(void)const " (?getAngularMotionDisc@btCollisionShape@@UBEMXZ) 외부 기호를 확인할 수 없습니다.
main.obj : error LNK2001: "public: virtual void __thiscall btCollisionShape::getBoundingSphere(class btVector3 &,float &)const " (?getBoundingSphere@btCollisionShape@@UBEXAAVbtVector3@@AAM@Z) 외부 기호를 확인할 수 없습니다.
main.obj : error LNK2001: "public: virtual void __thiscall btConvexShape::project(class btTransform const &,class btVector3 const &,float &,float &,class btVector3 &,class btVector3 &)const " (?project@btConvexShape@@UBEXABVbtTransform@@ABVbtVector3@@AAM2AAV3@3@Z) 외부 기호를 확인할 수 없습니다.
main.obj : error LNK2001: "public: virtual void __thiscall btSphereShape::calculateLocalInertia(float,class btVector3 &)const " (?calculateLocalInertia@btSphereShape@@UBEXMAAVbtVector3@@@Z) 외부 기호를 확인할 수 없습니다.
how can I fix these error? thank you for listening!