this is the code that i found online somewhere; it works quite well, but i dont fully understand how it convert a bunch of math into an audio wave:
public static void Beeps(int Amplitude, int Frequency, int Duration)
{
double A = ((Amplitude * (System.Math.Pow(2, 15))) / 1000) - 1;
double DeltaFT = 2 * Math.PI * Frequency / 44100.0;
int Samples = 441 * Duration / 10;
int Bytes = Samples * 4;
int[] Hdr =
{ 0X46464952, 36 + Bytes, 0X45564157,
0X20746D66, 16, 0X20001, 44100, 176400, 0X100004,
0X61746164, Bytes };
using (MemoryStream MS = new MemoryStream(44 + Bytes))
{
using (BinaryWriter BW = new BinaryWriter(MS))
{
for (int I = 0; I < Hdr.Length; I++)
{
BW.Write(Hdr[I]);
}
for (int T = 0; T < Samples; T++)
{
short Sample = System.Convert.ToInt16(A * Math.Sin(DeltaFT * T));
BW.Write(Sample);
BW.Write(Sample);
}
BW.Flush();
MS.Seek(0, SeekOrigin.Begin);
using (SoundPlayer SP = new SoundPlayer(MS))
{
SP.PlaySync();
}
}
}
}