I'd like to get into iPhone development (mainly OpenGL & games stuff, no GUI apps). Got 10+ years experience of thorough Windows development, mostly C++ / win32 api, some OpenGL. However I have absolutely NO experience with Mac or Apple whatsoever.
I'm confident I'll pick up the concepts without any trouble, but I got no clue where to begin, or even how to setup an iPhone development environment. Should I use GCC? or Xcode (is that an IDE and/or compiler?) and is there a step-by-step introduction somewhere to create an initial project?
There's an overkill of info and tutorials out there, but they all seem to assume some initial Mac development knowledge which I don't have. An absolute newbie tutorial on creating an OpenGL "hello world" for iPhone step by step from scratch would be awesome.
Does anyone what would be a good place to start for me?