I am making a game where I would like to spawn obstacles at random times. The obstacles are going to make contact with the player.
Here the code that I have:
var obstacle : SKSpriteNode?
func createObstacles() {
let obstaclesArray = ["obstacle_1", "obstacle_2", "obstacle_3", "obstacle_4", "obstacle_5"]
let randomObs = obstaclesArray.randomElement()
let selectedTexture = SKTexture(imageNamed: randomObs!)
obstacle = SKSpriteNode(imageNamed: randomObs!)
obstacle?.physicsBody = SKPhysicsBody(texture: selectedTexture, size: selectedTexture.size())
obstacle?.position = CGPoint(x: scene!.size.width/2 + selectedTexture.size().width, y: -120)
obstacle?.zPosition = -15
if let obs = obstacle?.physicsBody {
obs.affectedByGravity = true
obs.allowsRotation = false
obs.isDynamic = true
obs.restitution = 0
obs.categoryBitMask = obstacleCategory
obs.collisionBitMask = floorCategory
obs.contactTestBitMask = heroCategory
}
addChild(obstacle!)
}
func spawnObstacles() {
let wait = SKAction.wait(forDuration: 1, withRange: 0.4)
let spawn = SKAction.run {
createObstacles()
}
let moveLeft = SKAction.moveBy(x: -scene!.size.width - obstacle.size.width - 10, y: 0, duration: 2)
let sequence = SKAction.sequence([wait, spawn, moveLeft, SKAction.removeFromParent()])
self.run(SKAction.repeatForever(sequence))
}
I read some a similar questions but the response is my same code but it is not working. Spawning a Spritekit node at a random time
I also tried other way:
var randDelay = Double.random(in: 0.7 ..< 1.4)
DispatchQueue.main.asyncAfter(deadline: randDelay, execute: {
if self.canCreateObstacle == true {
self.spawnObstacle()
}})
But it is not working and everytime I restart the game it seems like the function is being called two times, if I restart the game a third time it is called 3 times and so on.
Anyone with a good and clean solution to spawn objects at random times?