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I am trying to play a sound in an app. However, using SoundPool I am unable to do so. The code is really simple and I don't see where it can fail.

A similar code but using MediaPlayer does work, but I am interested in using SoundPool.

SoundPool code:

private void playSound2(){
    SoundPool sp = new SoundPool.Builder().build();
    int soundID = sp.load(MainActivity.this, R.raw.sound, 1);
    sp.play(soundID, 1, 1, 1, 0, 1);
}

Context:

public void goButtonClick(View view){
    Button goButton = findViewById(id.button2);
    if (onGoing){
        goButton.setText("GO!");
    } else {
        goButton.setText("STOP");
        //playSound();   // MediaPlayer
        playSound2();    // SoundPool
    }
    onGoing = !onGoing;
}

MediaPlayer version (works):

private void playSound(){
    MediaPlayer mediaPlayer;
    mediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.sound);
    mediaPlayer.start();
}
Zoe
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morales97
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1 Answers1

1

Solved!

I was missing to wait for the loading of the sound file into soundPool. The correct code is:

private void playSound2() {
    SoundPool sp = new SoundPool.Builder().build();
    int soundID = sp.load(MainActivity.this, raw.sound, 1);
    sp.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
        @Override
        public void onLoadComplete(SoundPool sp, int soundID, int i1) {
            sp.play(soundID, 1, 1, 1, 0, 1);
        }
    });
}
morales97
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