I have been looking into potential use cases of UnsafePointer and related UnsafeX in Swift, and am wondering what the use case is i Swift. It sounds like the main use case is performance, but then at the same time types are supposed to offer compiler optimizations and so performance, so I'm not sure when they are actually useful. I would like to know if all things can be refactored to not use them with the same or better performance, or if not, what a specific example with description of the code and perhaps some code or pseudocode that demonstrates how it offers a performance advantage. I would basically like to have a reference of a specific example demoing a performance advantage of unsafe pointers and unsafe stuff.
Some things I've found related to Swift:
However, UnsafePointer is an important API for interoperability and building high performance data structures. - http://atrick.github.io/proposal/voidpointer.html
But typing allows for compiler optimizations. I'm wondering what advantages using the Unsafe features gives you.
- True Unsafe Code Performance
- https://nbsoftsolutions.com/blog/high-performance-unsafe-c-code-is-a-lie
- https://www.reddit.com/r/csharp/comments/67oi9p/can_anyone_enlighten_me_on_why_unsafe_code_is/
- https://medium.com/@vCabbage/go-are-pointers-a-performance-optimization-a95840d3ef85
Some places you see the use of this is in Metal code, such as here:
// Create buffers used in the shader
guard let uniformBuffer = device.makeBuffer(length: MemoryLayout<Uniforms>.stride) else { throw Error.failedToCreateMetalBuffer(device: device) }
uniformBuffer.label = "me.dehesa.metal.buffers.uniform"
uniformBuffer.contents().bindMemory(to: Uniforms.self, capacity: 1)
// or here
let ptr = uniformsBuffer.contents().assumingMemoryBound(to: Uniforms.self)
ptr.pointee = Uniforms(modelViewProjectionMatrix: modelViewProjectionMatrix, modelViewMatrix: modelViewMatrix, normalMatrix: normalMatrix)
I don't really understand what's going on with the pointers too well yet, but I wanted to ask to see if these use cases offer performance enhancements or if they could be refactored to use a safe version that had similar or even better performance.
Saw it here too:
func setBit(_ index: Int, value: Bool, pointer: UnsafeMutablePointer<UInt8>) {
let bit: UInt8 = value ? 0xFF : 0
pointer.pointee ^= (bit ^ pointer.pointee) & (1 << UInt8(index))
}
uniforms = UnsafeMutableRawPointer(uniformBuffer.contents()).bindMemory(to:GUniforms.self, capacity:1)
vertexBuffer = device?.makeBuffer(length: 3 * MemoryLayout<GVertex>.stride * 6, options: .cpuCacheModeWriteCombined)
vertices = UnsafeMutableRawPointer(vertexBuffer!.contents()).bindMemory(to:GVertex.self, capacity:3)
vertexBuffer1 = device?.makeBuffer(length: maxCount * maxCount * MemoryLayout<GVertex>.stride * 4, options: .cpuCacheModeWriteCombined)
vertices1 = UnsafeMutableRawPointer(vertexBuffer1!.contents()).bindMemory(to:GVertex.self, capacity: maxCount * maxCount * 4)
Stuff regarding images:
func mapIndicesRgba(_ imageIndices: Data, size: Size2<Int>) -> Data {
let palette = self
var pixelData = Data(count: size.area * 4)
pixelData.withUnsafeMutableBytes() { (pixels: UnsafeMutablePointer<UInt8>) in
imageIndices.withUnsafeBytes { (indices: UnsafePointer<UInt8>) in
var pixel = pixels
var raw = indices
for _ in 0..<(size.width * size.height) {
let colorIndex = raw.pointee
pixel[0] = palette[colorIndex].red
pixel[1] = palette[colorIndex].green
pixel[2] = palette[colorIndex].blue
pixel[3] = palette[colorIndex].alpha
pixel += 4
raw += 1
}
}
}
return pixelData
}
Stuff regarding input streams:
fileprivate extension InputStream {
fileprivate func loadData(sizeHint: UInt) throws -> Data {
let hint = sizeHint == 0 ? BUFFER_SIZE : Int(sizeHint)
var buffer = UnsafeMutablePointer<UInt8>.allocate(capacity: hint)
var totalBytesRead = read(buffer, maxLength: hint)
while hasBytesAvailable {
let newSize = totalBytesRead * 3 / 2
// Ehhhh, Swift Foundation's Data doesnt have `increaseLength(by:)` method anymore
// That is why we have to go the `realloc` way... :(
buffer = unsafeBitCast(realloc(buffer, MemoryLayout<UInt8>.size * newSize), to: UnsafeMutablePointer<UInt8>.self)
totalBytesRead += read(buffer.advanced(by: totalBytesRead), maxLength: newSize - totalBytesRead)
}
if streamStatus == .error {
throw streamError!
}
// FIXME: Probably should use Data(bytesNoCopy: .. ) instead, but will it deallocate the tail of not used buffer?
// leak check must be done
let retVal = Data(bytes: buffer, count: totalBytesRead)
free(buffer)
return retVal
}
}