You can use Mono.Cecil
for that purpose. You also need MonoCecilReader
and some other types from this answer and .pdb
files to get local variables' names.
Ammend MethodDefinitionExtensions
with
public static Instruction GetInstruction(this MethodDefinition method, int offset) =>
method
.Body
.Instructions
.SingleOrDefault(i => i.Offset == offset);
Create ResolvedArgument
class:
public class ResolvedArgument
{
public string Argument { get; }
public string Parameter { get; }
public ResolvedArgument(string argument, string parameter) =>
(Argument, Parameter) = (argument, parameter);
public override string ToString() =>
$"'{Argument}' passed for '{Parameter}'";
}
Then create static class VariableHelper
with methods:
public static ResolvedArgument ResolveArgument(object parameter)
{
var trace = new StackTrace();
var frame = trace.GetFrame(1);
var method = frame.GetMethod().GetMethodDefinition();
var arg = GetParameter(frame, method);
frame = trace.GetFrame(2);
return GetPassedValue(frame, method, arg);
}
Where GetParameter
is:
private static ParameterDefinition GetParameter(StackFrame frame, MethodDefinition method)
{
var instruction = method.GetInstruction(frame.GetILOffset());
if (instruction.IsBoxing())
instruction = instruction.Previous;
if (!instruction.IsLoadArg())
throw new NotSupportedException($"Attempt to handle {instruction.OpCode}");
if (instruction.OpCode.Code == Code.Ldarg_S)
return (ParameterDefinition)instruction.Operand;
var index = instruction.GetArgIndex(!method.IsStatic);
return method.Parameters[index];
}
and GetPassedValue
is:
private static ResolvedArgument GetPassedValue(StackFrame frame, MethodDefinition method, ParameterDefinition parameter)
{
var info = frame.GetMethod();
var caller = info.GetMethodDefinition();
var instruction = caller.GetInstruction(frame.GetILOffset());
while (instruction != null)
{
if (instruction.IsCall() &&
instruction.Operand is MethodDefinition md &&
md.FullName.Equals(method.FullName))
break;
instruction = instruction.Previous;
}
if (instruction == null)
throw new Exception("Not supposed to get here.");
var il = caller
.Body
.Instructions
.TakeWhile(i => i.Offset != instruction.Offset)
.Reverse()
.Where(i => !i.IsBoxing() && (caller.IsStatic || i.OpCode.Code != Code.Ldarg_0))
.TakeWhile(i =>i.IsLoad())
.Reverse()
.ToList();
if (il.Count != method.Parameters.Count)
throw new NotSupportedException("Possible attempt to pass an expression");
instruction = il[parameter.Index];
var name = "<failed to resolve>";
if (instruction.IsLoadArg())
{
var index = instruction.GetArgIndex(!caller.IsStatic);
name = caller.Parameters.Single(p => p.Index == index).Name;
}
if (instruction.IsLoadField())
name = ((FieldDefinition)instruction.Operand).Name;
if (instruction.IsLoadLoc())
{
var index = instruction.GetLocIndex();
var locals = new MonoCecilReader().Read(info);
name = locals.Single(loc => loc.Index == index).Name;
}
return new ResolvedArgument(name, parameter.Name);
}
Extension methods for Instruction
are:
internal static class InstructionExtensions
{
public static bool IsCall(this Instruction instruction)
{
var code = instruction.OpCode.Code;
return code == Code.Call ||
code == Code.Callvirt;
}
public static bool IsBoxing(this Instruction instruction) =>
instruction.OpCode.Code == Code.Box;
public static bool IsLoadArg(this Instruction instruction)
{
var code = instruction.OpCode.Code;
return code == Code.Ldarg_0 ||
code == Code.Ldarg_1 ||
code == Code.Ldarg_2 ||
code == Code.Ldarg_3 ||
code == Code.Ldarg_S;
}
public static bool IsLoadLoc(this Instruction instruction)
{
var code = instruction.OpCode.Code;
return code == Code.Ldloc_0 ||
code == Code.Ldloc_1 ||
code == Code.Ldloc_2 ||
code == Code.Ldloc_3 ||
code == Code.Ldloc_S;
}
public static bool IsLoadField(this Instruction instruction)
{
var code = instruction.OpCode.Code;
return code == Code.Ldfld ||
code == Code.Ldsfld;
}
public static int GetArgIndex(this Instruction instruction, bool isInstance)
{
if (instruction.OpCode.Code == Code.Ldarg_S)
return ((ParameterDefinition)instruction.Operand).Index;
var index = -1;
var code = instruction.OpCode.Code;
if (code == Code.Ldarg_0)
index = 0;
else if (code == Code.Ldarg_1)
index = 1;
else if (code == Code.Ldarg_2)
index = 2;
else if (code == Code.Ldarg_3)
index = 3;
if (index != -1 && isInstance)
index--;
return index;
}
public static int GetLocIndex(this Instruction instruction)
{
if (instruction.OpCode.Code == Code.Ldloc_S)
return ((VariableDefinition)instruction.Operand).Index;
var code = instruction.OpCode.Code;
if (code == Code.Ldloc_0)
return 0;
if (code == Code.Ldloc_1)
return 1;
if (code == Code.Ldloc_2)
return 2;
if (code == Code.Ldloc_3)
return 3;
return -1;
}
public static bool IsLoad(this Instruction instruction) =>
instruction.IsLoadArg() ||
instruction.IsLoadLoc() ||
instruction.IsLoadField();
}
Usage:
class Program
{
private static readonly Guid sFld1 = default(Guid);
private readonly DateTime iFld1 = default(DateTime);
private static readonly Guid sFld2 = default(Guid);
private readonly DateTime iFld2 = default(DateTime);
static void Main(string[] args)
{
new Program().Run("_1", "_2");
}
private void Run(string arg1, string arg2)
{
int loc1 = 42;
int loc2 = 24;
Console.WriteLine("\tFirst call");
Method(p1: loc1, p2: arg1, p3: sFld1, p4: iFld1);
Console.WriteLine("\tSecond call");
Method(p1: loc2, p2: arg2, p3: sFld2, p4: iFld2);
}
private void Method(int p1, string p2, object p3, DateTime p4)
{
Console.WriteLine(VariableHelper.ResolveArgument(p1));
Console.WriteLine(VariableHelper.ResolveArgument(p2));
Console.WriteLine(VariableHelper.ResolveArgument(p3));
Console.WriteLine(VariableHelper.ResolveArgument(p4));
}
}
Gives:
First call
'loc1' passed for 'p1'
'arg1' passed for 'p2'
'sFld1' passed for 'p3'
'iFld1' passed for 'p4'
Second call
'loc2' passed for 'p1'
'arg2' passed for 'p2'
'sFld2' passed for 'p3'
'iFld2' passed for 'p4'
The above solution is mostly a demonstration of possibility. It works much slower than simply passing a variable's name.