typedef struct _protocol1
{
int type;
CGPoint pos;
} Protocol1;
-(void)sendData {
NSError *error;
Protocol1 msg;
msg.pos = ccp(100,100);
msg.type = 1;
NSData *packet = [NSData dataWithBytes:&msg length:sizeof(Protocol1)];
[self.myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataReliable error:&error];
if (error != nil)
{
NSLog(@"error"]);
}
}
That is a chunk of code from my project. And I'm getting an error. However, I am unsure how to retrieve more information to help me debug. Can someone help me?
Sorry, I'm quite new with iOS development...
Using Cocos2d for a game.
EDIT
I am using the Simulator and my iPhone to test this. I doubt that is the problem, I already got the match working and everything...