I can load a textures with:
Texture2D texture = ContentManager.Load<Texture2D>(assetName);
But this throws an exception if the file doesn't exist. Is there a way to determine if a requested asset of a given name actually exists first?
I'm storing a series of assets using suffixed number counters (art001.png, art002.png, ...) and would like to have a simple call preload the textures by just counting through them.