Say you are making an iOS app that downloads files from the internet using the code below:
let videoImageUrl = "http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4"
DispatchQueue.global(qos: .background).async {
if let url = URL(string: urlString),
let urlData = NSData(contentsOf: url) {
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0];
let filePath="\(documentsPath)/tempFile.mp4"
DispatchQueue.main.async {
urlData.write(toFile: filePath, atomically: true)
PHPhotoLibrary.shared().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: URL(fileURLWithPath: filePath))
}) { completed, error in
if completed {
print("Video is saved!")
}
}
}
}
}
Source: Swift - Download a video from distant URL and save it in an photo album
If you call this function twice, you will have two simultaneous connections but only one internet source, so effectively the two threads have to share the same internet bandwidth.
How does the breakdown of which thread gets more bandwidth work? How is this bandwidth allocated?