I try to import 3d objects from one game (IGI 2: Covert Strike) into blender. Ingame format have a one common vertex buffer, where are stored all vertices from multiple meshes. Also have list of structs used to declare meshes, range of used vertices (from common buffer) and position of this mesh relatively to main object.
If I import full vertex boofer into one mesh i see that:
This is a human model. Head are here indide :)
Well I want to separate meshes and attach those to one object. But function
bpy.data.objects.new(name, mesh) #create object
accepts only one mesh.
Is there other way to add multiple mesh nodes to one object?
May be is posible to create one object per mesh and attach those to one main object?
But how later add a common skeleton to all this objects?