You seem to be conflating C++ language constructs with patterns in the assembly. It may have been viable to reason about code on this level given the compilers of the late eighties or early nineties. At this point, however, compilers apply a lot of optimizations and transformations whose correctness or utility is not even obvious to the average programmer. A very simple example is the common beginner's mistake of assuming the following equivalences:
std::uint16_t a = ...;
a *= 2; // a multiplication in assembly
a *= 17; // ditto
a /= 3; // a division in assembly
They may then be surprised to find out that their compiler of choice translates these into the assembly equivalent of e.g.:
a <<= 1u;
a = (a << 4u) + a; // or even (a << 4u) | a if a < 16
a *= 43691u;
Note that the last transformation is only allowed if a
is known to be a multiple of the divisor, so you may not see this kind of optimization all too often. How does it even work? In mathematical terms, uint16_t
can be thought of as the residue class ring Z/(2^16)Z, and in this ring, there exists a multiplicative inverse for any element that is coprime to 2^16 (i.e. not divisible by 2). If d
(e.g. 3) is coprime to 2, it has such an inverse, and then dividing by d
is simply equivalent to multiplying by the inverse of d
if the remainder is known to be zero. (I won't go into how this inverse can be calculated here.)
Here is another surprising optimization:
long arithsum(long n)
{
long result = 0;
for (long i=0; i<=n; ++i)
result += i;
return result;
}
GCC with -O3
rather mundanely translates this into an unrolled loop of additions. My version (9.0.0svn-something) of Clang, however, will pull a Gauss on you if you do this, and translate this into something like:
long arithsum(long n)
{
return (n * (n+1)) >> 1;
}
Anyway, the same caveats apply to if
/switch
etc. – while these are control flow structures, and so you'd think they correspond to branching, this may not be so. Likewise, what appears to be a non-branching operation might be translated to a branching operation if the compiler has an optimization rule under which this seems beneficial, or even if it is just unable to translate its own AST or intermediate representation into machine code without use of branching (on the given architecture).
TL;DR: Before you try to outsmart your compiler, figure out which assembly the compiler produces for the straightforward / readable code in this first place. If this assembly is good, there is no point in making the code more subtle / less readable.