The PySimpleGUI documentation discusses how to do this in the section on events / callbacks
https://pysimplegui.readthedocs.io/#the-event-loop-callback-functions
It is not lot the other Python GUI frameworks that use callbacks to signal button presses. Instead all button presses are returned as "events" coming back from a Read call.
To achieve a similar result, you check the event and make the function call yourself.
import PySimpleGUI as sg
def func(message):
print(message)
layout = [[sg.Button('1'), sg.Button('2'), sg.Exit()] ]
window = sg.Window('ORIGINAL').Layout(layout)
while True: # Event Loop
event, values = window.Read()
if event in (None, 'Exit'):
break
if event == '1':
func('Pressed button 1')
elif event == '2':
func('Pressed button 2')
window.Close()
To see this code run online, you can run it here using the web version:
https://repl.it/@PySimpleGUI/Call-Func-When-Button-Pressed
Added 4/5/2019
I should have also stated in my answer that you could add the event checks to right after your call to Read. You don't have to use an Event Loop as I showed. It could look like this:
event, values = window.Layout(layout).Read() # from OP's existing code
if event == '1':
func('Pressed button 1')
elif event == '2':
func('Pressed button 2')
[ Edit Nov 2020 ] - Callable keys
This isn't a new capability, just didn't mention it in the answer previously.
You can set keys to be functions and then call them when the event is generated. Here is an example that uses a few ways of doing this.
import PySimpleGUI as sg
def func(message='Default message'):
print(message)
layout = [[sg.Button('1', key=lambda: func('Button 1 pressed')),
sg.Button('2', key=func),
sg.Button('3'),
sg.Exit()]]
window = sg.Window('Window Title', layout)
while True: # Event Loop
event, values = window.read()
if event in (None, 'Exit'):
break
if callable(event):
event()
elif event == '3':
func('Button 3 pressed')
window.close()