I want to rotate rendered objects in non AR scene. TransformableNode only permit me to rotate nodes horizontally, but I want to rotate them on the Y and Z axis.
I have a SceneView in my layout and I set an onTouchListener on his scene to manage gesture.
How can I manage these gestures?
private fun addNode(model: ModelRenderable?){
val ts = TransformationSystem(resources.displayMetrics, FootprintSelectionVisualizer())
model.let {
node = TransformableNode(ts)
node.setParent(scene)
node.localPosition = Vector3(0f, -2f, -7f)
node.localScale = Vector3(3f, 3f, 3f)
node.worldScale = Vector3(5f, 5f, 5f)
node.renderable=it
node.rotationController.isEnabled = true
node.scaleController.maxScale = 2f
node.scaleController.minScale = 0.1f
node.translationController.isEnabled = true
scene.addChild(node)
scene.setOnTouchListener { hitTestResult, motionEvent ->
Log.d("ontouchScene", motionEvent.toString())
ts.onTouch(hitTestResult, motionEvent )
true
}
}
}