In this blog post about dependency injection in C++, the author explain a hybrid approach that uses both templates and interfaces as follows:
ICar.h (publicly visible):
#pragma once
struct ICar
{
virtual void Drive() = 0;
virtual ~ICar() = default;
};
std::unique_ptr<ICar> MakeV8Car();
std::unique_ptr<ICar> MakeV6Car();
Car.h (internal):
#pragma once
#include "ICar.h"
template <typename TEngine>
class Car : public ICar
{
public:
void Drive() override
{
m_engine.Start();
// drive
m_engine.Stop();
}
private:
TEngine m_engine;
};
Car.cpp:
#include "Car.h"
#include "V8Engine.h"
#include "V6Engine.h"
std::unique_ptr<ICar> MakeV8Car()
{
return std::make_unique<Car<V8Engine>>();
}
std::unique_ptr<ICar> MakeV6Car();
{
return std::make_unique<Car<V6Engine>>();
}
All of which makes good sense to me, except for the internal part. Let's assume I've created a shared object from the above.
How is Car.h
private in the context of this shared object?
I've read on the meaning of a private
header in the answer which states:
Keep your data in MyClassPrivate and distribute MyClass.h.
Presumably meaning to not
distribute MyClass_p.h
, but how does one avoid distributing a header file and still have the .so
work?