Hello I am new to coding in unity and i was trying to make the health bar go down when the player hits an object. When i use a debug.log
it prints what i want it to print when it collides with the object however when i try to make the health go down when it hits the object it gives me this error
NullReferenceException:
Object reference not set to an instance of an object
DamagePlayer.OnCollisionEnter2D (UnityEngine.Collision2D collision)
(at Assets/Scripts/DamagePlayer.cs:30)
here is my code.
My Damage
class
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamagePlayer : MonoBehaviour
{
public BarScript bar;
public int playerHealth = 100;
int damage = 10;
// Start is called before the first frame update
void Start()
{
print(playerHealth);
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.collider.tag =="enemy")
{
Debug.Log("enemy");
bar.math(damage);
}
}
}
Health Bar
class
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BarScript : MonoBehaviour
{
private float fillAmount;
[SerializeField]
private Image content;
// Start is called before the first frame update
void Start()
{
fillAmount = 1f;
}
// Update is called once per frame
void Update()
{
content.fillAmount = fillAmount;
}
public float math(float value)
{
return fillAmount =(value / 100);
}
}
My Player
class
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private Rigidbody2D rb;
[SerializeField]
private float speed = 300f;
private float jump = 400f;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
Movement();
}
void Movement()
{
if (Input.GetKeyDown("d")){
rb.velocity = new Vector2(speed * Time.fixedDeltaTime, rb.velocity.y);
}else if (Input.GetKeyDown("a"))
{
rb.velocity = new Vector2(-speed * Time.fixedDeltaTime, rb.velocity.y);
}else if (Input.GetKeyDown("space"))
{
rb.velocity = new Vector2(rb.velocity.x, jump * Time.fixedDeltaTime);
}
}
}