I am trying to make a generic class that can represent any object in its most base form, bits. To do this I created a Union of an array of chars (essentially bytes) and the object that the characters make up. Unfortunately when building, I get a strange warning and error for my union.
Warning: "The destructor was implicitly defined as deleted."
Error: "Attempting to reference a deleted function."
(both occur on the line following the definition of my union)
I know that you can create custom destructors for structs, classes and unions, but there is not a need to if you are not freeing up dynamic memory, correct? Yet somehow a destructor I never defined is being automatically called and the compiler deleted it implicitly. Hence the error.
The next thing I attempted was defining a destructor within my union; it did nothing because I never asked the os for additional memory. It was once again deleted. I needed to figure out why the compiler was deleting my function and then causing an error when trying to call it after it deleted it.
I attempted looking for this error in the Microsoft visual studio list, and what it came up with was that not making the constructor public would cause this error. Additionally, looking online here I found that oftentimes the copy constructor is what causes an error because it was never defined. So i tested it by creating a class of my own and using the copy constructor = on it. It worked just fine, but gave me the same error when attempting to use it with my typeAsChar class. Interestingly enough, this error is not called when I use my class with the C default structs, int, double, etc.
Here is the code that causes the issue.
template <class type>
union typeAsChar
{
type obj;
char arr[sizeof(type)];
};
template <class type>
class wontWork
{
public:
wontWork() {/* Do nothing, no data entered */}
wontWork(const type& obj) { foo.obj = obj; }
~wontWork() {/* When this goes out of scope, the default
destructor of the member 'type' should be called */}
typeAsChar<type> foo;
};
int main()
{
double testNum = 12345;
std::string testStr = "Hello World\n";
wontWork<std::string> test1(testStr); // has error
std::cout << test1.foo.obj;
wontWork<double> test2(testNum); // No error
std::cout << test2.foo.obj;
return 0;
}
Oddly enough, this compiles and runs perfectly with wontWork<std::string>
commented out, but fails when my class is made with an object of anything other than the standard c structs (int, double, etc). Any clarification on the matter would be much appreciated.