I have taken a task upon myself to learn Java. My idea was to create a simple game with only the text console. The "AI" (timer) will periodically send a string and the player has to write a correct string in response, otherwise s/he loses a life.
My first question therefore is: Is there a simple way to combine timer and scanner? I need it to constantly "watch" the console line for strings.
After some time of searching and tries where I mostly struggled to scan the text while generating or generate strings while scanning I found following code but it has an issue at:
if ((name =in.nextLine(2000)) ==null)
If I rewrite the condition to, for example, compare to !="a" instead of null, the code just ignores the condition and always writes "Too slow!" no matter what. If it is =="a" it always says Hello, a. I completely don't understand why, it seems to ignore the logic. So the second question would have been, why does it ignore the logic when it is different? And how do I fix it?
public class TimedScanner
{
public TimedScanner(InputStream input)
{
in = new Scanner(input);
}
private Scanner in;
private ExecutorService ex = Executors.newSingleThreadExecutor(new ThreadFactory()
{
@Override
public Thread newThread(Runnable r)
{
Thread t = new Thread(r);
t.setDaemon(true);
return t;
}
});
public static void main(String[] args) {
TimedScanner in = new TimedScanner(System.in);
int playerHealth = 5;
System.out.print("Enter your name: ");
try {
while (playerHealth > 0) {
String name = null;
if ((name = in.nextLine(3000)) ==null) {
System.out.println(name);
System.out.println("Too slow!");
playerHealth--;
} else {
System.out.println(name);
System.out.println("Hello, " + name);
}
}
} catch (InterruptedException | ExecutionException e) {
//TODO Auto-generated catch block
e.printStackTrace();
}
}
public String nextLine(int timeout) throws InterruptedException, ExecutionException
{
Future<String> result = ex.submit(new Worker());
try
{
return result.get(timeout, TimeUnit.MILLISECONDS);
}
catch (TimeoutException e)
{
return null;
}
}
private class Worker implements Callable<String>
{
@Override
public String call() throws Exception
{
return in.nextLine();
}
}
}
This is very barebones idea of what it should do. In the while I plan to put in a randomly picked string, that will be compared with the console input and wrong input = playerHealth--; correct input something else.