I am currently developing some software in C++ where I am sending and receiving custom data packets. I want to parse and manage these packets in a well structured manner. Obviously I am first receiving the header and after that the body of the data. The main problem is that I don't like creating a Packet-Object with only the header information and later on adding the body data. What is an elegant way of parsing and storing custom data packets?
Here is a rough sketch of what such a custom data packet could look like:
+-------+---------+---------+----------+------+
| Magic | Command | Options | Bodysize | Body |
+-------+---------+---------+----------+------+
(Lets assume Magic is 4 bytes, Command 1 byte, Options 2 bytes, Bodysize 4 bytes and the body itself is variable in length.) How would I parse this without using any third party libraries?
Normally I'd say something like this could be done to store packet data:
#include <array>
class Packet {
public:
explicit Packet(std::array<char, 10> headerbytes);
void set_body(std::vector<char> data);
std::vector<char> get_body();
int8_t get_command();
int16_t get_options();
bool is_valid();
private:
bool valid;
int8_t _command;
int16_t _options;
int32_t body_size;
std::vector<char> _data;
};
The problem is that I provide the header-information first and than add the body data in a hacky way later on. The packet object has a point of time where it is accessible in an incomplete state.
I first receive the header and after the header was received another receive call is made to read the body. Would it make sense to have a parser instance that populates information into the packet object only make it accessible once it holds all needed information? Would it make sense to have a separate class for the header and the body? What would be the best design choice?
I am developing with C++ and for the sending and receiving of data over sockets the boost library is used.