I can't seem to figure out how to write the includes of the Visitor Pattern with this simple example. No matter what I do I always end up with circular dependencies, but no other way makes sense.
Also I apologize for the different header guards (pragma vs. #ifndef), I was testing #pragma out and hadn't updated the files yet.
Client.cpp
#include "OneVisitor.h"
#include "DataStructure.h"
int main (int argc, char * argv [])
{
OneVisitor v;
DataStructure d;
}
DataStructure.h
#ifndef _DATA_STRUCTURE_H_
#define _DATA_STRUCTURE_H_
#include "ElementA.h"
class DataStructure {
public:
DataStructure (Visitor & v)
{
std::cout << "ACCEPTS";
a->accept(v);
};
private:
ElementA * a;
};
#endif
Element.h
#ifndef _ELEMENT_H_
#define _ELEMENT_H_
#include "Visitor.h"
#include <iostream>
class Element {
public:
virtual void accept (Visitor & v) = 0;
void talk ()
{
std::cout << "ELEMENT TALKING";
};
};
#endif
ElementA.h
#pragma once
#include "Element.h"
#include "Visitor.h"
class ElementA : public Element {
public:
virtual void accept (Visitor & v) override
{
v.Visit(*this);
};
void talk ()
{
std::cout << "ELEMENT A TALKING";
};
};
Visitor.h
#ifndef _VISITOR_H_
#define _VISITOR_H_
#include "ElementA.h"
class Visitor {
public:
virtual void Visit (ElementA & a) = 0;
};
#endif
OneVisitor.h
#ifndef _ONE_VISITOR_H_
#define _ONE_VISITOR_H_
#include "Visitor.h"
class OneVisitor : public Visitor {
public:
virtual void Visit (ElementA & a) override
{
a.talk();
};
};
#endif
When I run this, I get the error "Visitor has not been declared" in Element.h, ElementA.h, ElementB.h. How can i get Visitor defined in these classes without causing circular dependencies?