I want to draw a path on canvas after a specific time delay, i have checked this link Draw a Path as animation on canvas but it does not explain the problem i am looking for.
i just want a delay before i draw a path.
private void OnPainSurface(object sender, SKPaintSurfaceEventArgs args)
{
canvas = args.Surface.Canvas;
canvas.Clear();
foreach (SKPath path in inProgressPaths.Values)
{
//Delay before drawing a path, ex: 5 seconds
canvas.DrawPath(path, paint);
}
}