I am using an algorithm where I need to copy a 2D matrix in a more sized 2D matrix. When I am working in the same main stack it works well but when I pass the pointer of the copied matrix to another function, the values became corrupted.
The steps to generate the problem: 1- Copy a 2D square matrix of size x to another square matrix of size y (y>x). 2- Pass the pointer of copied matrix to a function. 3- Print the matrix inside the function.
The result will be corrupted values.
int main(void) {
int tab[3][3] = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}};
int tab2[5][5];
int size = 3;
// Coppying tab to tab2
for(int i = 0; i<size; i++)
{
for(int j = 0; j<size; j++)
{
tab2[i][j] = tab[i][j];
}
}
// printing tab2 using myPring Function
myPrint(tab2, size);
return 0;
}
void myPrint (int* tab, int size)
{
for(int i = 0; i<size; i++)
{
printf("|");
for(int j = 0; j<size; j++)
{
printf("tab[%d][%d] => %d |", i, j, *((tab+i*size) + j) );
}
printf("\n");
}
printf("____________________________________________\n");
}