I wanted to create a separate function where I could just send a string and it will render the text appropriately so that I didn't need to copy-paste same stuff. The function I came up with is in the following.
void renderText(SDL_Renderer* renderer, char* text,
char* font_name, int font_size,
SDL_Color color, SDL_Rect text_area)
{
/* If TTF was not initialized initialize it */
if (!TTF_WasInit()) {
if (TTF_Init() < 0) {
printf("Error initializing TTF: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
}
TTF_Font* font = TTF_OpenFont(font_name, font_size);
if (font == NULL) {
printf("Error opening font: %s\n", SDL_GetError());
return;
}
SDL_Surface* surface = TTF_RenderText_Blended(font, text, color);
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
printf("error creating texture: %s\n", SDL_GetError());
TTF_CloseFont(font);
return;
}
SDL_RenderCopy(renderer, message, NULL, &text_area);
SDL_FreeSurface(surface);
SDL_DestroyTexture(texture);
TTF_CloseFont(font);
}
Now, sometimes I want to align the text with the window for which I need to know the height and width of the surface that contains the text so that I can use something like (WINDOW_WIDTH - surfaceText->w) / 2
or (WINDOW_HEIGHT - surfaceText->h) / 2
. But there is no way to know the height and width of the surface containing the text without creating the surface. And if I end up needing to create the surface then the separation of this function would not live upto its objective.
How do I find out the height and width of the surface containing the text without actually creating the surface in SDL2_ttf library?