I am developing an android mobile game in Unity. I am developing it on a 1920x1080 screen-resolution. The problem is: Not every smartphone has a 1920x1080 resolution. There are higher and lower resolutions. Do I have to develop the game for every resolution, or is it enough to focus on the 1920x1080 screen-resolution? Developing and redesigning the game for every resolution would be much work.
I tried to put the gameobjects into Canvas, panels and vertical layouts to make them responsive. But this is only working for UI. GameObjects like the character, etc. are not responsive to the screen-resolution.
I couldn't find anything useful for this problem. Most tutorials are for UI responsiveness, but not for GameObjects. Is there an option, that Unity make the game fit in every resolution?