I have managed to compile this sample program that uses SDL
#include "SDL.h"
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow(
"SDL2Test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
0
);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
using the following CMake file
cmake_minimum_required(VERSION 2.8)
project( project )
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
add_executable( project sdl.cpp )
target_link_libraries( project ${SDL2_LIBRARIES})
but I have no way of determining where "SDL.h" is. locate SDL.h
didn't work either. Is it somewhere hidden "behind the scenes" or I am doing some kind of typo error?
SDL2 was installed through sudo apt-get install libsdl2-dev