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I am creating a treap, and I want to know, which random number generator is most suitable for generating priorities at insertion.

The data set is about 6000 items long.

I am modifying an existing template class(largely just declared methods without definitions) that was given to us. The predefined generator is std::default_random_engine which only generates pseudo-random numbers. I would like to know, if this generator is sufficient, and if not, what are the alternatives? The data will be read from a file all at once.

The random number generator is declared as:

std::default_random_engine* generator_;

It's only used when creating in a constructor of a wrapper class

TreapItem<K, T>(key, data, (*generator_)())

I'd like to have the least number of collisions possible. Is std::default_random_engine* generator_; enough, to achieve no collisions, or is there a need for some other generator?

EDIT: I'd prefer uniform distribution, or something that is close to it. Normal distribution might work too, however.

The pointer to the generator was in the given code, it didn't appear as a flaw at first glance.

dodekja
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    Why are you using a pointer to the generator? – Shawn May 02 '19 at 20:53
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    And what distribution algorithm are you using/want? That's just as important as the actual generator. – Shawn May 02 '19 at 20:54
  • Declare the generator, not a pointer to a generator you don't actually allocate. In other words, delete the `*`. Here's a useful [introduction to C++ random number generators](https://channel9.msdn.com/Events/GoingNative/2013/rand-Considered-Harmful). Some are very random, some are pseudo-random but way faster, and some can be seeded to produce predictable pseudo-random output. It depends on your use case. – tadman May 02 '19 at 21:09
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    I guess you are building a randomised binary search tree. https://en.wikipedia.org/wiki/Treap. I would imagine that you don't need crypto-strength random numbers for this and so a simple rotate and xor RNG would do the trick. If I get the chance, I'll do a benchmark comparison of the C++ RNGs. – Andy Thomason May 02 '19 at 21:18

1 Answers1

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This is a simple (but not exhaustive!) benchmark of the c++ random generators plus the ancient C rand function and a simple rot-xor generator.

There is a simple smoke test, taking a few bits from the middle of the number, but by no means crypto-proof.

I think they would all work well for a randomised binary search tree.

#include <random>
#include <iostream>
#include <chrono>
#include <stdlib.h>

struct rot_xor {
  int32_t seed = 0x95abcfad;
  inline uint32_t operator() () {
    return seed = (seed << 1) ^ ((seed >> 31) & 0xa53a9be9);
  }
};

struct crand {
  int32_t seed = 0x95abcfad;
  inline uint32_t operator() () {
    return rand();
  }
};

template <class Generator>
void benchmark(std::vector<int> &histo) {
  Generator r;
  int mask = histo.size() - 1;
  for (int i = 0; i != 10000000; ++i) {
    uint32_t val = (uint32_t)r();
    histo[(val>>16) & mask]++;
  }
}

int main() {
  using std::chrono::high_resolution_clock;
  using std::chrono::duration_cast;
  using std::chrono::microseconds;

  for (int i = 0; i != 9; ++i) {
    std::vector<int> histo(0x100);
    auto t0 = high_resolution_clock::now();
    switch (i) {
      case 0: benchmark<std::minstd_rand0>(histo); break;
      case 1: benchmark<std::minstd_rand>(histo); break;
      case 2: benchmark<std::mt19937>(histo); break;
      case 3: benchmark<std::mt19937_64>(histo); break;
      case 4: benchmark<std::ranlux24_base>(histo); break;
      case 5: benchmark<std::ranlux48_base>(histo); break;
      case 6: benchmark<std::default_random_engine>(histo); break;
      case 7: benchmark<crand>(histo); break;
      case 8: benchmark<rot_xor>(histo); break;
    }
    auto t1 = high_resolution_clock::now();

    int min_histo = histo[0];
    int max_histo = histo[0];
    for (auto h : histo) {
      min_histo = std::min(min_histo, h);
      max_histo = std::max(max_histo, h);
    }
    std::cout << "test " << i << " took " << duration_cast<microseconds>(t1-t0).count() << "us\n";
    std::cout << " smoke test = " << min_histo << " .. " << max_histo << "\n";
  }
}

Results show surprising performance for the rather complex C++ defaults, only 3-5 times slower than a simple RNG. The best of the standard ones seems to be the subtract with carry versions ranlux_*. The old C rand() function, which I think contains a divide, is unsurprisingly the slowest.

test 0 took 58066us
 smoke test = 38486 .. 39685
test 1 took 39310us
 smoke test = 38533 .. 39604
test 2 took 26382us
 smoke test = 38503 .. 39591
test 3 took 29146us
 smoke test = 38591 .. 39670
test 4 took 27721us <- not bad, ranlux24
 smoke test = 38419 .. 39597
test 5 took 27310us
 smoke test = 38608 .. 39622
test 6 took 38629us
 smoke test = 38486 .. 39685
test 7 took 65377us
 smoke test = 38551 .. 39541
test 8 took 10984us <-- fastest (rot-xor)
 smoke test = 38656 .. 39710
Andy Thomason
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